VR and AR technology development


Who isn’t familiar with today’s VR and AR technology? From games, and IG Story, to concert tickets, not to mention using this technology for free.

Difference between VR and AR

Before proceeding, it is a good idea to first discuss the comparison between VR and AR. Because many of us might not understand the comparison between VR and AR. AR (Augmented Reality) is a collection of live-view digital parts commonly found in smartphone cameras. A very simple illustration of the popular Pokemon Go game a few years later. Through Pokemon Go, we catch Pokemon that are near us, such as train stations, schools, stadiums, restaurants, and the like.

VR (Virtual Reality) is now a complete experience with the digital world. That means the world is made digital. The image shows using Oculus, Google Cardboard, or HTC Vive. We can feel the virtual earth’s 360 parts. In summary, the key comparisons between AR and VR are:

  • AR turns digital fantasy into clear earth currently only seen on smartphone screens
  • VR creates a 360-part digital earth experience and uses headphones that cover the eyes and ears
  • The use of AR is also not like VR, which requires headphones that cover the eyes and ears

Well, you pretty much have the basic comparison between AR and VR. After that, we will discuss how VR and AR have evolved from the past to the current state.

For the first time, the term VR was invented

VR design has long been promoted by academics and the technology industry. It could be since 1935 when Stanley Gram. Weinbaum wrote the fantasy romance Pygmalion’s Spectacles. In the novel, an important character travels around the virtual earth wearing glasses. Closer to the current VR design, right? However, the current term VR was first published by Jaron Lanier in 1985 to describe the early VR products he was developing concurrently with Thomas Zimmerman. The VR products developed by Jaron Lanier and Thomas Zimmerman are:

  • The DataGlove is a kind of controller for connecting to virtual earth.
  • The EyePhone is a head-mounted display (HMD) close to the current Oculus helmet or earphones with the technology of the time.
  • The DataSuit is a full-body suit for reading examinations on the body, legs, and arms.

Did you think there was already a technology close to Oculus? Well, not as good as Oculus because it used technology at the time. But from the name that VR was introduced, the implication is that there is a lot of competition to develop this technology.

Development from time to time

As mentioned, the original VR term was released in 1985, but that wasn’t the design that was originally addressed. But that will certainly not be the last time. How did VR and AR develop in the first place? Look at the following path:

  • 1935 – The concept of VR was first published in Stanley Gram’s novel Pygmalion’s Spectacles. wine tree
  • 1956 – Cinematographer Morton Heilig makes the Sensorama, a wall-mounted machine complete with 3D film, audio, and a moving bench.
  • 1985 – Jaron Lanier and Thomas Zimmerman unveil the world’s first VR goggles and gloves.
  • 1989 – Scott Foster creates a NASA-funded VR designed to guide astronauts
  • 1994 – SEGA introduced VR goggles for gaming.
  • 2010 – Google announces 360° 3D shapes in Google Street View.

After Google introduced 3D 360 to Google Street View, that’s where the advancement of VR began in modern times. Starting from Oculus, PlayStation VR, Microsoft Hololens, and others. In addition, VR has also been widely developed for the needs of soldiers, movies, flight imitations, and much more.

The future of VR and AR technology

The advancement of VR is far from over as there is so much to explore from VR. Especially nowadays, when artificial intelligence / AI is a major topic. What is this for a future era of VR and AR technology? Possible advancements to try are:

  • Send a real image map for GPS. Compared to the current form, which is still in the form of a floor plan, it is very likely that in the future we will get an image like Google Street View with real-time duration.
  • Help collaborate without having to be in the same room. Perhaps this progress is needed for the corporate sector. Just look at this time when it is endemic and people are being forced to work at home, you certainly won’t worry when the technology is so advanced.
  • VR technology may provide an interactive curriculum. So it’s like going into a museum and using VR to see and explore what’s around us. Or you can also provide a game with a guide platform.

There are so many VR and AR advancements that can be made. For those of you who haven’t tried VR yet, give it a try! Maybe try Google Cardboard first, which is a small budget. If you’re hooked, prepare a budget to buy an Oculus Rift or HTC Vive.

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